Computer Simulations in Physics. Numerical modelling of natural phenomena. All written by me in C/C++/HTML5. Most of them are with the code available from me,
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Soda Constructor (Revisited) (2024 version - here ) (2020 - here ) (2019 - here ) (2018 - here ) I remember...
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Introduction This tutorial is the first part of the mini compute shader serie. See part 2 on continuation with more specific fluid flow 3D ...
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2D Ripple Algorithm by Maciej Matyka , Wrocław, 2018-03-13 (play here) Once upon a time... I saw this on the famous Hugo Elias website...
Nice looking plots. It's almost like isocontours of the streamfunction.
ReplyDeleteWhich technique did you use to make the images?
Hi NickD,
ReplyDeleteI use particles that are advected in the flow field and accumulate their colors in the color buffer. With some parameter tuning you can get images like above.)
Yes, they somehow represent streamfunction of the solution,
Maciek